5/30/2023 0 Comments Dungeon defenders 2 terraria wiki![]() Traveling to -3 depth in the Dungeon before it has been defeated will summon Dungeon Guardians which will generally kill most players with a single hit. The Dungeon can be entered but not fully explored before Skeletron is defeated. By defeating Skeletron, the Clothier NPC becomes available, and will spawn when a suitable vacant house is available. Speaking to the Old Man during the Day will not allow the player to fight Skeletron. At Night, a "curse" option will be displayed, which will turn the Old Man into Skeletron when clicked. Skeletron is summoned by speaking to the Old Man, who guards the Dungeon entrance. To gain unrestricted access to the Dungeon, Skeletron must first be defeated. Killing them will summon the Lunatic Cultist, and killing the Lunatic Cultist will initiate the Lunar Events, an end-game event. On the PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy versions, after a player defeats Golem and Skeletron in a world, a group of 4 Cultists will spawn at the entrance of the Dungeon. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding Faction Flags scattered around, determine which post-Plantera enemies spawn there ( see below). Locked Biome Chests are also present, but they can only be opened after Plantera is defeated and the player has obtained a respective Biome Key.Īfter Plantera is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. A Golden Key is required to open each of these, and will be consumed upon unlocking a chest. There are several locked Gold Chests containing both loot unique to the Dungeon and standard Underground loot. Life Crystals cannot spawn in the Dungeon. There are many shelves in the Dungeon, on which are Books, Lesser Healing Potions, Lesser Mana Potions, and occasionally Water Candles and Water Bolts, which appears as a blue book with a yellow stripe in placed form. The bound Mechanic is found below 0', and is freed when spoken to. Traps like these can also sometimes be found above-ground at the Dungeon's entrance. Several Dart Traps are wired to Pressure Plates, providing an extra hazard to players. Chain Lanterns are wired to Switches, which the player can toggle on and off. The Dungeon contains a dense assortment of unique furniture and Mechanisms that can be retrieved by the player for later use. Cracked Dungeon Bricks also conceal large, rectangular rooms lined with spikes and occasionally filled with water, so caution is advised. Using a Dangersense Potion will highlight these blocks. False blocks may also break spontaneously when the player walks on them or uses a grappling hook. Breaking one block may break adjacent false blocks in a chain similar to the behavior of Desert Fossil. ![]() These blocks look almost identical to regular dungeon brick, but appear slightly crumbled, and drop no blocks when destroyed. In the PC, Console, Mobile, and tModLoader versions, some passages are blocked off by Cracked Dungeon Bricks. Accessing the Dungeon below 0' requires first defeating Skeletron (see Access below). One Dungeon is generated in each world, appearing in one of three Dungeon Brick colors, and with one or more Dungeon Brick Wall patterns. It begins at an above-ground entrance structure resembling a castle, and extends down to near- Underworld depths. ![]() The Dungeon is a vast underground labyrinth made of Bricks that is generated on world creation, being located on either the far right or left of the map, and contains unique enemies whose spawn rates increase the deeper a player travels. Placed Lesser Healing and Lesser Mana Potion
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